![]() ![]() The Armoury doesn't need to be huge, but you will need enough space for Guard Lockers for the Armed Guards you want to have. (I tend to place my Armory behind the Infirmary, so that I can easily evacuate my Doctors to the Armoury in case of rioting, and my guards will always pass through the Infirmary at the start/end of their shift.) Zone it as Staff-Only, and don't let your prisoners in. Time to put those oh-so durable Solitary Doors to good use! The Armoury is where your guards will go to equip Tazers, and where your rioting prisoners will go to find something notably more lethal. (All weapons, only two of which are metal.) Contraband: Shotgun, Gun, Tazer, and Baton. Requirements: Indoor, Weapons Rack (2x1), Guard Locker (1x1, one required per Armed Guard), Table (4x1) Prerequisites: Armoury unlocked, in Bureaucracy :-)Įdit2: Update 7's video description reads: "No new content updates this month, just a ton of stability improvements and bug fixes." As such, this guide has not been changed - aside from the title. ![]() Update 5c has made some changes to the Hot water system, but is not a major game update.Įdit: Prison Architect Update 6 is out, but the changes don't seem to affect this guide terribly (aside from season/weather effects), so there probably won't be an update here for that one.Īs always, if there's something you feel should be included or changed here then please let me know in the comments. Update 5 continues with the thermodynamics update, introducing a hot water system to your prison, with the Water Boiler connecting with Radiators and Showers, via Hot Water Pipes. ( There's been some performance improvements in the game, but the gameplay features begin about 16mins into the update video.)
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